Remember the old table top and electric football games? Why were they so popular? Because the world loves football! As one of America’s favorite pastimes, the game of football delivers a thrilling experience to people of all ages. It is a game full of fierce competition, high impact collisions, amazing plays, speed, fumbles, and large, passionate crowds.
Action-Mat Football is the ultimate man’s game, and it fits perfectly in any “man cave.” The field is 30” x 65”, and its appearance and operation is like that of a real football game. From running and passing plays to punts and field goals, this game handles it all. The sliding football catches helmets which drag the football for additional yardage! It is the perfect football board game for up to six players.
Anyone who loves football will love our football game. It has turned those non-football enthusiasts into lovers of the game. The instructions are easy to follow, and within minutes the game can be set up and ready to go. So, order now….we ship anywhere in the world!
For a regular game a quarter lasts 25 plays; a game lasts 100 plays. If played at a normal pace a game roughly takes 2 to 3 hours of relentless fun. The play does not count for extra points and kickoffs.
For short games we recommend playing 25 plays a half.
Yes. In fact it is mandatory that the punting team remove the OL card before punting.
The ball is brought out to the 20 yard line, from where the receiving team starts its offensive drive. Or you may opt to return the punt by rolling 3 dice.
The ten yard line.
By rolling doubles 6’s to block a punt. If you attempt to block a punt you cannot return it.
Tee ball up and kick (hit) with your finger (see Kicking Tips). You must reach the 50 yard line to attempt a field goal. The ball is placed down 5 yards behind the line of scrimmage.
A fumble occurs and both teams roll one die each and the high roll recovers the fumble.
Kicking team places the ball at the 50 yd line and rolls two dice. You must roll boxcars, (two sixes) to recover the onside kick.
OFFENSE & DEFENSE
The offense has four plays (downs) to gain a minimum of 10 yards. If it gains at least ten yards, then it is awarded four more downs and retains possession of the ball. If it fails to gain at least ten yards, then the opposing team is awarded possession and four downs.
Possession is taken from the point where the receiver comes to rest. Offense then rolls three dice and adds yardage from that point.
Yes, the ball must be placed from the chosen spot to attempt a pass.
No, defensive players are placed in anticipation of where run and pass plays end up finishing.
He must be placed under the defensive player.
He must stay on line to his lane and must be totally within the boundaries of the end zone and goal line.
Possession goes to the in bounds player.
The ball can be totally out of bounds but the receiver must at least be partially in bounds for it to be ruled a completed pass.
The pass is considered broken up, no matter how many players are involved.
No the defensive disc players cannot be stacked in any way so as to effect play.
No, because the sackers and blitzers sole concern is the quarterback and the runner therefore is free to roll 3 dice if his running lane is uncovered.
With their crowns (top of helmets) facing each other. Offense Facing Defense. One player who is the exception to this rule is the designated sacker and in case of blitzers.
A field goal is three points.
A touchdown is 6 points.
Yes, providing the ball is touching only the defensive player!
Note: To advance a turnover, the defense rolls all 3 dice…triples are touchdowns.
Each team rolls one die…high roll recovers the fumble.
Anytime you roll the dice and roll “snake eyes” one’s, it is a fumble!
"WARNING: CHOKING HAZARD - Small Parts. Not for children under 3 years"